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Haptics Technologies [electronic resource] : Bringing Touch to Multimedia / by Abdulmotaleb El Saddik, Mauricio Orozco, Mohamad Eid, Jongeun Cha.

By: Contributor(s): Series: Springer Series on Touch and Haptic SystemsPublisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Description: XVI, 220 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642226588
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.7 23
LOC classification:
  • QA76.575
Online resources:
Contents:
Haptics: General Principles -- Haptics: Haptics Applications -- Human Haptic Perception -- Machine Haptics -- Computer Haptics -- Multimedia Haptics -- Touching the Future: HAVE Challenges and Trends.
In: Springer eBooksSummary: The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
Item type: eBooks
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Haptics: General Principles -- Haptics: Haptics Applications -- Human Haptic Perception -- Machine Haptics -- Computer Haptics -- Multimedia Haptics -- Touching the Future: HAVE Challenges and Trends.

The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

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