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Digital Media [electronic resource] : A Problem-solving Approach for Computer Graphics / by Rimon Elias.

By: Contributor(s): Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Description: XXXVI, 686 p. 314 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319051376
Subject(s): Genre/Form: Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.6 23
LOC classification:
  • T385
Online resources:
Contents:
Preface -- List of Abbreviations -- List of Examples -- List of Problems -- Introduction -- 2D Graphics -- Transformations in 2D Space -- 3D Solid Modeling -- Transformations in 3D Space -- Curves -- Surfaces -- Projections -- View Transformations -- Visibility -- Illumination, Lighting and Shading -- Mapping Techniques -- Color Spaces -- Linear Algebra -- Coordinate Systems -- Index.
In: Springer eBooksSummary: Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Item type: eBooks
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Preface -- List of Abbreviations -- List of Examples -- List of Problems -- Introduction -- 2D Graphics -- Transformations in 2D Space -- 3D Solid Modeling -- Transformations in 3D Space -- Curves -- Surfaces -- Projections -- View Transformations -- Visibility -- Illumination, Lighting and Shading -- Mapping Techniques -- Color Spaces -- Linear Algebra -- Coordinate Systems -- Index.

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

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