Motion in Games [electronic resource] : 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings / edited by Jan M. Allbeck, Petros Faloutsos.
Series: Lecture Notes in Computer Science ; 7060Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: XII, 460 p. 202 illus., 174 illus. in color. online resourceContent type:- text
- computer
- online resource
- 9783642250903
- Computer science
- Algorithms
- User interfaces (Computer systems)
- Artificial intelligence
- Computer simulation
- Computer graphics
- Computer Science
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Information Systems Applications (incl. Internet)
- Artificial Intelligence (incl. Robotics)
- User Interfaces and Human Computer Interaction
- Simulation and Modeling
- Algorithm Analysis and Problem Complexity
- 006.6 23
- T385
- TA1637-1638
- TK7882.P3

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.