Playful design [electronic resource] : creating game experiences in everyday interfaces / John Ferrara.
c2012Description: 1 online resource (1 v.) : illOther title:- Creating game experiences in everyday interfaces

Description based on print version record.
Includes index.
Why we should care about games -- Understanding games -- Elements of player experience -- Player motivations -- Ten tips for building a better game -- Developing a game concept -- Creating game prototypes -- Playtesting -- Behavioral tools -- Rewards in games -- Games for action -- Games for learning -- Games for persuasion -- How games are changing.