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Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning / Francisco Milton Mendes Neto, Rafael de Souza, and Alex Sandro Gomes, editors.

Contributor(s): Publisher: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016]Description: PDFs (673 pages) : illustrationsContent type:
  • text
Media type:
  • electronic
Carrier type:
  • online resource
ISBN:
  • 9781522501268
Subject(s): Genre/Form: Additional physical formats: No title; Print version:: No titleDDC classification:
  • 371.33/468 23
LOC classification:
  • LB1044.87 .H337 2016e
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
Contributions of collaborative and immersive environments in development a remote access laboratory: from point of view of effectiveness in learning / Ronald Zamora, Jeimy V�elez, Jose L. Villa -- Virtual laboratories development using 3D environments / Toni Amorim Oliveira [and 3 others] -- 3D virtual learning environments: an avatar-based virtual classes platform / Tiago Cinto [and 4 others] -- Personalisation of 3D virtual spaces for enhanced ubiquitous learning / Noha Saleeb, Georgios A. Dafoulas, Martin Loomes -- Architectures for 3D virtual environments / Thiago Pereira Rique [and 3 others] -- Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini -- Reviewing the effectiveness and learning outcomes of a 3D virtual museum: a pilot study / Greg Jones, Adriana D. Alba -- Training infrastructure to participate in real life institutions: learning through virtual worlds / Pablo Almajano [and 5 others] -- Impact assessment of affective virtual characters in a virtual environment / Tiago Vin�icius Ficagna, Andr�e Raabe -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu [and 5 others] -- Faculty adoption of 3D avatar-based virtual world learning environments: an exploratory case study / Susan Dass, Nada Dabbagh --
Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction: learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I. Chang, Chun Fu Lin -- Memory, cognition, and multimedia: role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros -- Effects of studying tasks compatibility with tablets on their acceptance: how experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu [and 4 others] -- The role of pedagogical agents on learning: issues and trends / Michelle Taub [and 3 others] -- Enhancing the effectiveness of educational hypermedia: a cognitive load approach / Anne-Marie Singh, Slava Kalyuga -- A perspective about the application of quality of context in u-learning environments / Felipe Becker Nunes [and 3 others] -- Examining the effectiveness of hyperaudio learning environments / Joerg Zumbach, Stephanie Moser -- Content personalized recommendation engine to support an informal learning environment in the health context / Alisson Alan Lima da Costa [and 5 others] -- Systems engineering concepts with aid of virtual worlds and open source software: using technology to develop learning objects and simulation environments / Latina Davis, Maurice Dawson, Marwan Omar --
Three-dimensional virtual environment and NPC: a perspective about intelligent agents ubiquitous / Fabricio Herpich [and 3 others] -- An extended acceptance model for augmented reality educational applications / Alexandru Balog, Costin Pribeanu -- A three-dimensional environment of personalized recommendation of learning objects to support ubiquitous learning / Rodrigo Valen�ca Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza.
Summary: "This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction"--Provided by publisher.
Item type: eBooks
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Includes bibliographical references and index.

Contributions of collaborative and immersive environments in development a remote access laboratory: from point of view of effectiveness in learning / Ronald Zamora, Jeimy V�elez, Jose L. Villa -- Virtual laboratories development using 3D environments / Toni Amorim Oliveira [and 3 others] -- 3D virtual learning environments: an avatar-based virtual classes platform / Tiago Cinto [and 4 others] -- Personalisation of 3D virtual spaces for enhanced ubiquitous learning / Noha Saleeb, Georgios A. Dafoulas, Martin Loomes -- Architectures for 3D virtual environments / Thiago Pereira Rique [and 3 others] -- Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini -- Reviewing the effectiveness and learning outcomes of a 3D virtual museum: a pilot study / Greg Jones, Adriana D. Alba -- Training infrastructure to participate in real life institutions: learning through virtual worlds / Pablo Almajano [and 5 others] -- Impact assessment of affective virtual characters in a virtual environment / Tiago Vin�icius Ficagna, Andr�e Raabe -- Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu [and 5 others] -- Faculty adoption of 3D avatar-based virtual world learning environments: an exploratory case study / Susan Dass, Nada Dabbagh --

Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction: learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I. Chang, Chun Fu Lin -- Memory, cognition, and multimedia: role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros -- Effects of studying tasks compatibility with tablets on their acceptance: how experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu [and 4 others] -- The role of pedagogical agents on learning: issues and trends / Michelle Taub [and 3 others] -- Enhancing the effectiveness of educational hypermedia: a cognitive load approach / Anne-Marie Singh, Slava Kalyuga -- A perspective about the application of quality of context in u-learning environments / Felipe Becker Nunes [and 3 others] -- Examining the effectiveness of hyperaudio learning environments / Joerg Zumbach, Stephanie Moser -- Content personalized recommendation engine to support an informal learning environment in the health context / Alisson Alan Lima da Costa [and 5 others] -- Systems engineering concepts with aid of virtual worlds and open source software: using technology to develop learning objects and simulation environments / Latina Davis, Maurice Dawson, Marwan Omar --

Three-dimensional virtual environment and NPC: a perspective about intelligent agents ubiquitous / Fabricio Herpich [and 3 others] -- An extended acceptance model for augmented reality educational applications / Alexandru Balog, Costin Pribeanu -- A three-dimensional environment of personalized recommendation of learning objects to support ubiquitous learning / Rodrigo Valen�ca Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza.

Restricted to subscribers or individual electronic text purchasers.

"This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction"--Provided by publisher.

Also available in print.

Mode of access: World Wide Web.

Description based on title screen (IGI Global, viewed 06/04/2016).

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