Student usability in educational software and games [electronic resource] : improving experiences / Carina Gonzalez, editor.
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013.Description: electronic texts (371 p.) : digital filesISBN:- 9781466619883 (ebook)
- Education -- Computer network resources
- Teaching -- Computer network resources
- Education -- Software
- Educational games
- Adaptive learning interfaces
- Computer supported collaborative learning
- Educational computer games
- Immersive learning
- Learning-gaming systems
- Mobile learning and ubiquitous learning
- Student model conceptual frameworks
- User-centered design
- Virtual learning environments
- 371.33 23
- LB1044.87 .S849 2013e
- Also available in print.

Includes bibliographical references.
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ... [et al.] -- Enriching the experience in video games based on playability development techniques / Jos�e Luis Gonz�alez S�anchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim ... [et al.] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede ... [et al.] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / C�esar A. Collazos ... [et al.] -- Experiences in usability evaluation of educational programming tools / J. �Angel Vel�azquez-Iturbide, Antonio P�erez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta ... [et al.] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Gra�cas Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad Gonz�alez-Gonz�alez, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eur�idice Caba�nes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / Mar�ia Rubio M�endez, Eur�idice Caba�nes Mart�inez.
Restricted to subscribers or individual electronic text purchasers.
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.
Also available in print.
Mode of access: World Wide Web.
Description based on title screen (IGI Global, viewed August 23, 2012).