Advances in Computer Games [electronic resource] : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers / edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers.
Series: Lecture Notes in Computer Science ; 4250Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006Description: XIV, 273 p. online resourceContent type:- text
- computer
- online resource
- 9783540488897
- Popular works
- Algorithms
- Numerical analysis
- Computer science -- Mathematics
- Mathematical statistics
- Artificial intelligence
- Computer science
- Popular Science
- Popular Computer Science
- Discrete Mathematics in Computer Science
- Numeric Computing
- Probability and Statistics in Computer Science
- Artificial Intelligence (incl. Robotics)
- Algorithm Analysis and Problem Complexity
- 000 23
- QA75.5-76.95

Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.