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Autodesk 3ds Max 2010 : foundation for games / [primary authors, Donald Ott, Tyler Wanlass, Andy Livingston].

By: Contributor(s): ©2009Description: 1 online resource (345 pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780240811949
  • 0240811941
  • 9780080957067
  • 0080957064
Subject(s): Genre/Form: Additional physical formats: Print version:: Autodesk 3ds Max 2010.LOC classification:
  • TD897.7 .A988 2009
Online resources:
Contents:
Introduction to Modeling for Games -- Interface and UI -- Primitives -- Modifiers, Layers, Copies, Instances and References -- Editable Polygon Objects -- Materials and Texture Maps -- Using 2D Concepts -- Polygonal Modeling for Games -- UVW Unwrapping -- Texturing Your First Prop -- Animation Basics -- Environment Planning and Organization -- Modeling a Game Environment -- Unwrapping and Texture Maps -- The Camera -- Introduction to Lighting and FX -- Rendering -- Image Gallery -- Professional Interviews.
Summary: Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios.
Item type: eBooks
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Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios.

Introduction to Modeling for Games -- Interface and UI -- Primitives -- Modifiers, Layers, Copies, Instances and References -- Editable Polygon Objects -- Materials and Texture Maps -- Using 2D Concepts -- Polygonal Modeling for Games -- UVW Unwrapping -- Texturing Your First Prop -- Animation Basics -- Environment Planning and Organization -- Modeling a Game Environment -- Unwrapping and Texture Maps -- The Camera -- Introduction to Lighting and FX -- Rendering -- Image Gallery -- Professional Interviews.

"Autodesk official training guide."

Print version record.

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