Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
©2010Description: 1 online resource (xxii, 282 pages) : illustrationsContent type:- text
- computer
- online resource
- 9780080928043
- 0080928048
- HD9993.G352 C64 2010eb

Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
Includes index.
Front Cover; Front Cover; Producing Games; Producing Games; Copyright Page; Copyright Page; Table of Contents; Table of Contents; About the Authors; About the Authors; Acknowledgements; Acknowledgements; Intro: So You Want to be a Video Game Producer; Intro: So You Want to be a Video Game Producer; Section One: What is a Video Game Producer?; Section One: What is a Video Game Producer?; Section Two: The Process in a Nutshell; Section Two: The Process in a Nutshell; Section Three: Scheduling and Structure; Section Three: Scheduling and Structure.
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