Game design foundations [electronic resource] / Roger E. Pedersen.

By: Contributor(s): Series: Wordware game and graphics libraryc2009Edition: 2nd edDescription: 1 online resource (xv, 381 p.) : illSubject(s): Genre/Form: Additional physical formats: Print version:: Game design foundations.Online resources:
Contents:
Ch. 1. The Game Designer -- Ch. 2. The Pedersen Principles -- Ch. 3. Game Genres -- Ch. 5. The Game Design Process -- Ch. 6. Game Research -- Ch. 7. Innovation in Gaming -- Ch. 8. Game Design Documents: Executive Summary and the Game Proposal -- Ch. 9. Game Design Principles -- Ch. 10. Knowing the Entire Team -- Ch. 11. Game Narrative Scriptwriting -- Ch. 12. Character Design Document -- Ch. 13. Basics of Programming and Level Scripting -- Ch. 14. Game Design Outlets -- Ch. 15. The Game Design Document -- Appenidx A. Internet Resources and Game Colleges -- Appendix B. Pedersen Interview -- Appendix C. Pedersen on "Designing Great Games" -- Appendix D. War Stories.
Item type: eBooks
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Description based on print version record.

Includes bibliographical references and index.

Ch. 1. The Game Designer -- Ch. 2. The Pedersen Principles -- Ch. 3. Game Genres -- Ch. 5. The Game Design Process -- Ch. 6. Game Research -- Ch. 7. Innovation in Gaming -- Ch. 8. Game Design Documents: Executive Summary and the Game Proposal -- Ch. 9. Game Design Principles -- Ch. 10. Knowing the Entire Team -- Ch. 11. Game Narrative Scriptwriting -- Ch. 12. Character Design Document -- Ch. 13. Basics of Programming and Level Scripting -- Ch. 14. Game Design Outlets -- Ch. 15. The Game Design Document -- Appenidx A. Internet Resources and Game Colleges -- Appendix B. Pedersen Interview -- Appendix C. Pedersen on "Designing Great Games" -- Appendix D. War Stories.

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