Educational gameplay and simulation environments [electronic resource] : case studies and lessons learned / [edited by] David Kaufman, Louise Sauv�e.
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.Description: electronic texts (425 p.) : digital filesISBN:- 9781615207329 (ebook)
- Educational games -- Canada -- Case studies
- Simulation games in education -- Canada -- Case studies
- Educational gameplay
- Simulation environments
- SAGE for learning project
- Role of narrative in educational games and simulations
- Fantasy as an important motivational feature in digital games
- Gender and digital gameplay
- Games in health education
- Ethical decision-making
- Virtual reality technologies
- Collaborative, Online, Multimedia, Problem-based Simulations (COMPS)
- 371.39/7 22
- LB1029.G3 E34 2010e
- Also available in print.

Includes bibliographical references and index.
1. Games, simulations, and simulation games for learning / Louise Sauv�e, Lise Renaud, David Kaufman -- 2. Effective educational games / Louise Sauv�e -- 3. Simulation in health professional education / David Kaufman -- 4. The role of narrative in educational games and simulations / Jim Bizzocchi -- 5. Does fantasy enhance learning in digital games? / Mahboubeh Asgari, David Kaufman -- 6. Gender and digital gameplay / Jennifer Jenson, Castell de -- 7. Games in health education / Margot Kaszap -- 8. Video games and the challenge of engaging the 'net' generation / Anthony Gurr -- 9. Educational games / Castell de, Jennifer Jenson, Nicholas Taylor -- 10. Designing a simulator for teaching ethical decision-making / Michael Power, Lyse Langlois -- 11. Design of a socioconstructivist game for the classroom / Margot Kaszap, Sylvie Rail -- 12. Online multiplayer games / Louise Sauv�e, Louis Villardier, Wilfried Probst -- 13. Advancing the study of educational gaming / Herbert Wideman, Ronald Owston, Christine Brown -- 14. Designing socially expressive character agents to facilitate learning / Steve DiPaola -- 15. The use of virtual reality in clinical psychology research / Patrice Renaud, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne Rouleau -- 16. The efficacy of games and simulations for learning / Louise Sauv�e, Lise Renaud, David Kaufman -- 17. Collaborative online multimedia problem-based learning simulations (COMPS) / Robyn Schell, David Kaufman --
18. Games for children with long-term health problems / Carolyn Watters, Sageev Oore, Hadi Kharrazi -- 19. Handheld games / Yueh-Feng Tsai, David Kaufman -- 20. The learning impact of violent video games / Alice Ireland, Nathaniel Payne -- 21. A study of biofeedback in a gaming environment / Xin Du, Stephen Campbell, David Kaufman -- 22. Initial analysis for creating a generic online educational game shell / Louise Sauv�e, Lise Renaud, Mathieu Gauvin -- 23. Designing a generic educational game shell / Louise Sauv�e -- 24. Usability guidelines for a generic educational game shell / Louise Sauv�e -- 25. Validation of a generic educational game shell / Louise Sauv�e -- 26. Formative evaluation of an online educational game / Louise Sauv�e, Lise Renaud, J�er�ome Elissalde, Gabriela Hanca.
Restricted to subscribers or individual electronic text purchasers.
This book presents a collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students--Provided by publisher.
Also available in print.
Mode of access: World Wide Web.
Title from ebook home page (viewed on Aug. 1, 2010).