Advances in Computer Games [electronic resource] : 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers / edited by H. Jaap van den Herik, Pieter Spronck.
Series: Lecture Notes in Computer Science ; 6048Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010Description: XIV, 233 p. 75 illus. online resourceContent type:- text
- computer
- online resource
- 9783642129933
- Computer science
- Computer communication systems
- Computer programming
- Computers
- Algorithms
- Computer science -- Mathematics
- Artificial intelligence
- Computer Science
- Programming Techniques
- Algorithm Analysis and Problem Complexity
- Artificial Intelligence (incl. Robotics)
- Computation by Abstract Devices
- Computer Communication Networks
- Discrete Mathematics in Computer Science
- 005.11 23
- QA76.6-76.66

Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.