Ray tracing from the ground up / Kevin Suffern.
Publisher: Boca Raton, FL : CRC Press, [2015]Copyright date: (copy)2015Description: 1 online resource (1 volume) : illustrationsContent type:- text
- computer
- online resource
- 9781439864340
- 1439864349
- 9781498774703
- 1498774709
- T385

Description based on print version record.
Includes bibliographical references.
Ray tracer design and programming -- Some essential mathematics -- Bare-bones ray tracing -- Antialiasing -- Sampling techniques -- Mapping samples to a disk -- Mapping samples to a hemisphere -- Perspective viewing -- Practical viewing system -- Depth of field -- Nonlinear projections -- Stereoscopy -- Theoretical foundations -- Lights and materials -- Specular reflection -- Shadows -- Ambient occlusion -- Area lights -- Ray-object intersections -- Affine transformations -- Transforming objects -- Regular grids -- Triangle meshes -- Mirror reflection -- Glossy reflection -- Global illumination -- Simple transparency -- Realistic transparency -- Texture mapping -- Procedural textures -- Noise-based textures.