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Integrating technology in positive psychology practice / Daniela Villani, Pietro Cipresso, Andrea Gaggioli, and Giuseppe Riva, editors.

Contributor(s): Publisher: Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, PA 17033, USA) : IGI Global, [2016]Description: PDFs (447 pages) : illustrationsContent type:
  • text
Media type:
  • electronic
Carrier type:
  • online resource
ISBN:
  • 9781466699878
Subject(s): Genre/Form: Additional physical formats: No title; Print version:: No titleDDC classification:
  • 616.8900285 23
LOC classification:
  • RA790.53 .I57 2016e
NLM classification:
  • WM 420
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
Positive technology: the use of technology for improving and sustaining personal change / Giuseppe Riva [and 3 others] -- Positive psychological interventions and information and communication technologies / Rosa M. Ba�nos [and 3 others] -- Technologies for participatory wellbeing: a consumer health analysis of the ongoing scientific debate / Serena Barello, Julia Menichetti, Guendalina Graffigna -- Augmenting online mental health support services / Rafael A. Calvo [and 5 others] -- What do elderly users want and need from fitness technologies?: findings from the ELF@Home project / John Waterworth [and 5 others] -- Tools for eMental-health: a coping processor for adaptive and interactive mobile systems for stress management / Manolya Kavakli [and 3 others] -- An emerging model of pregnancy care: the introduction of new technologies in maternal wellbeing / Claudia Carissoli, Daniela Villani, Giuseppe Riva -- Technology and cognitive empowerment for healthy elderly: the link between cognitive skills acquisition and well-being / Silvia Serino, Elisa Pedroli -- Mindfulness as an opportunity to narrow the grey digital divide / Katherine Bercovitz, Francesco Pagnini -- Hacking well-being: can serious games fit positive technology framework? / Luca Argenton [and 6 others] -- Video games: developing resilience, competence, and mastery / Jennifer G. Tichon, Dominicus Tornqvist --
This drives me nuts!: how gaming technologies can elicit positive experiences by means of negative emotions / Stefano Triberti -- Serious games and gamified tools for psychological intervention: a review / Unai Diaz-Orueta -- Positive technology for helping people cope with stress / Daniela Villani [and 3 others] -- Using the experience of evoked emotion in virtual reality to manage workplace stress: affective control theory (ACT) / Jennifer G. Tichon, Timothy Mavin.
Abstract: "This book explores the various roles that technology can play in the development of psychological interventions aimed at helping people thrive by exploring the ways in which ICT can be utilized to foster positive emotions, promote engagement in empowering activities, and support connectedness between individuals, groups, and communities"--Provided by publisher.
Item type: eBooks
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Includes bibliographical references and index.

Positive technology: the use of technology for improving and sustaining personal change / Giuseppe Riva [and 3 others] -- Positive psychological interventions and information and communication technologies / Rosa M. Ba�nos [and 3 others] -- Technologies for participatory wellbeing: a consumer health analysis of the ongoing scientific debate / Serena Barello, Julia Menichetti, Guendalina Graffigna -- Augmenting online mental health support services / Rafael A. Calvo [and 5 others] -- What do elderly users want and need from fitness technologies?: findings from the ELF@Home project / John Waterworth [and 5 others] -- Tools for eMental-health: a coping processor for adaptive and interactive mobile systems for stress management / Manolya Kavakli [and 3 others] -- An emerging model of pregnancy care: the introduction of new technologies in maternal wellbeing / Claudia Carissoli, Daniela Villani, Giuseppe Riva -- Technology and cognitive empowerment for healthy elderly: the link between cognitive skills acquisition and well-being / Silvia Serino, Elisa Pedroli -- Mindfulness as an opportunity to narrow the grey digital divide / Katherine Bercovitz, Francesco Pagnini -- Hacking well-being: can serious games fit positive technology framework? / Luca Argenton [and 6 others] -- Video games: developing resilience, competence, and mastery / Jennifer G. Tichon, Dominicus Tornqvist --

This drives me nuts!: how gaming technologies can elicit positive experiences by means of negative emotions / Stefano Triberti -- Serious games and gamified tools for psychological intervention: a review / Unai Diaz-Orueta -- Positive technology for helping people cope with stress / Daniela Villani [and 3 others] -- Using the experience of evoked emotion in virtual reality to manage workplace stress: affective control theory (ACT) / Jennifer G. Tichon, Timothy Mavin.

Restricted to subscribers or individual electronic text purchasers.

"This book explores the various roles that technology can play in the development of psychological interventions aimed at helping people thrive by exploring the ways in which ICT can be utilized to foster positive emotions, promote engagement in empowering activities, and support connectedness between individuals, groups, and communities"--Provided by publisher.

Also available in print.

Mode of access: World Wide Web.

Description based on title screen (IGI Global, viewed 03/16/2016).

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