Teaching and learning in 3D immersive worlds [electronic resource] : pedagogical models and constructivist approaches / Amelia Cheney and Robert L. Sanders, editors.
Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2011.Description: electronic texts (301 p.) : ill., digital filesISBN:- 9781609605186 (ebook)
- Instructional systems -- Design
- Constructivism (Education)
- Action learning/action research
- Activity theory
- Case-based learning
- Cognitive apprenticeships
- Collaborative learning
- Community-based participatory research
- Problem-based learning
- Project-based learning
- Situated cognition
- Transformative learning
- 378.1/734 22
- LB1028.38 .T43 2011eb
- Also available in print.

Includes bibliographical references.
1. Moving to the worldvirtual / Richard Riedl, Terry McClannon, Amelia Cheney -- 2. Learning as immersive experience / Sara de Freitas, Ian Dunwell, Genaro Rebolledo-Mendez -- 3. Relating pedagogical and learning space designs in Second Life / Ahmad Reeves, Shailey Minocha -- 4. In the presence of avatars / Brock Allen, Sabine Lawless-Reljic -- 5. Developing educational leadership in graduate students through cross-program collaboration in a 3-D immersive environment / Barbara Howard, Nita Matzen, John Tashner -- 6. At the intersection of learning / Nita Matzen, Louisa Ochoa, Geraldine Purpur -- 7. Design of a learning activity in Second Life / Judith Molka-Danielsen, Susan Balandin -- 8. Communication through avatars in e-learning contexts / Philippe Bonfils -- 9. Analyzing the design of telecollaboration in second life using activity theory / Mats Deutschmann, Judith Molka-Danielsen, Luisa Panichi -- 10. Playing in a new key, in a new world / Joe Essid -- 11. 3D collaborative virtual environment to support collaborative design / Mohd Shiratuddin, Alen Hajnal -- 12. Learning language through immersive story telling in a 3D virtual environment / Seng-Chee Tan, Yin-Mei Wong -- 13. The introduction of a problem-based learning approach to the implementation of a virtual reality context / Anthony Williams, Ning Gu, Leman Gul -- 14. Contemporary theory for immersive worlds / Eric Bauman, I. Games -- 15. What are avatars made of? / Kenneth Lim -- 16. Worlds in the making / Bob King.
Restricted to subscribers or individual electronic text purchasers.
"This book examines successful implementation of social constructivist instructional design tenets in 3D virtual immersive environments"--Provided by publisher.
Also available in print.
Mode of access: World Wide Web.
Description based on title screen (IGI Global, viewed Mar. 24, 2011).