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Handbook of research on learning design and learning objects [electronic resource] : issues, applications and technologies / Lori Lockyer, ... [et al.].

Contributor(s): Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), 2009.Description: electronic texts (2 v. (890, 16, 8 p.) : ill.) : digital filesISBN:
  • 9781599048628 (ebook)
Subject(s): Genre/Form: Additional physical formats: No titleDDC classification:
  • 371.307/2 22
LOC classification:
  • LB1028.38 .H358 2009e
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
Section 1. Learning Design -- 1. Learning Design Representations to Document, Model, and Share Teaching Practice -- 2. Representing Models of Practice -- 3. Using the IMS LD Standard to Describe Learning Designs -- 4. Opportunities, Achievements, and Prospects for Use of IMS LD -- 5. A Critical Perspective on Design Patterns for E-Learning -- 6. Using Design Patterns to Support E-Learning Design -- 7. Patterns and Pattern Languages in Educational Design -- 8. The Role of Mediating Artefacts in Learning Design -- 9. Activity Theory and the Design of Pedagogic Planning Tools -- 10. Developing a Taxonomy for Learning Designs -- 11. Using Expert Reviews to Enhance Learning Designs -- 12. Investigating Prospective Teachers as Learning Design Authors -- 13. Using IMS Learning Design in Educational Situations -- 14. Online Role-Based Learning Designs for Teaching Complex Decision Making -- 15. Facilitating Learner-Generated Animations with Slowmation -- 16. Representation of Coordination Mechanisms in IMS LD -- 17. Modeling Learning Units by Capturing Context with IMS LD -- 18. Design Guidelines for Collaboration and Participation with Examples from the LN4LD (Learning Network for Learning Design) --
Section 2. Learning Objects -- 19. The Design of Learning Objects for Pedagogical Impact -- 20. Visual Meaning Management for Networked Learning -- 21. Modification of Learning Objects for NESB Students -- 22. Learning Objects, Learning Tasks, and Handhelds -- 23. Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia -- 24. Effective Use of Learning Objects in Class Environments -- 25. A European Evaluation of the Promises of LOs -- 26. Instructional Effectiveness of Learning Objects -- 27. Evaluating Large-Scale European LO Production, Distribution, and Use -- 28. Collaborative Argumentation in Learning Resource Evaluation -- 29. For the Ultimate Accessibility and Reusability -- 30. A Needs Analysis Framework for the Design of Digital Repositories in Higher Education -- 31. Costs and Sustainability of Learning Object Repositories --
Section 3. Integration -- 32. A Learning Design to Teach Scientific Inquiry -- 33. Adapting Problem-Based Learning to an Online Learning Environment -- 34. Learning Objects and Generative Learning for Higher Order Thinking -- 35. Applying Learning Object Libraries in K-12 Settings -- 36. Guidelines for Developing Learning Object Repositories -- 37. Reusability of Online Role Play as Learning Objects or Learning Designs -- 38. An Analysis of Learning Designs that Integrate Patient Cases in Health; Professions Education -- 39. Reconceptualisation of Learning Objects as Meta-Schemas -- 40. Designing Learning Objects for Generic Web Sites -- 41. Standards for Learning Objects and Learning Designs -- 42. Supporting Decision Making in Using Design Languages for Learning Designs and Learning Objects -- 43. Principled Construction and Reuse of Learning Designs.
Abstract: "This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.
Item type: eBooks
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Includes bibliographical references and index.

Section 1. Learning Design -- 1. Learning Design Representations to Document, Model, and Share Teaching Practice -- 2. Representing Models of Practice -- 3. Using the IMS LD Standard to Describe Learning Designs -- 4. Opportunities, Achievements, and Prospects for Use of IMS LD -- 5. A Critical Perspective on Design Patterns for E-Learning -- 6. Using Design Patterns to Support E-Learning Design -- 7. Patterns and Pattern Languages in Educational Design -- 8. The Role of Mediating Artefacts in Learning Design -- 9. Activity Theory and the Design of Pedagogic Planning Tools -- 10. Developing a Taxonomy for Learning Designs -- 11. Using Expert Reviews to Enhance Learning Designs -- 12. Investigating Prospective Teachers as Learning Design Authors -- 13. Using IMS Learning Design in Educational Situations -- 14. Online Role-Based Learning Designs for Teaching Complex Decision Making -- 15. Facilitating Learner-Generated Animations with Slowmation -- 16. Representation of Coordination Mechanisms in IMS LD -- 17. Modeling Learning Units by Capturing Context with IMS LD -- 18. Design Guidelines for Collaboration and Participation with Examples from the LN4LD (Learning Network for Learning Design) --

Section 2. Learning Objects -- 19. The Design of Learning Objects for Pedagogical Impact -- 20. Visual Meaning Management for Networked Learning -- 21. Modification of Learning Objects for NESB Students -- 22. Learning Objects, Learning Tasks, and Handhelds -- 23. Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia -- 24. Effective Use of Learning Objects in Class Environments -- 25. A European Evaluation of the Promises of LOs -- 26. Instructional Effectiveness of Learning Objects -- 27. Evaluating Large-Scale European LO Production, Distribution, and Use -- 28. Collaborative Argumentation in Learning Resource Evaluation -- 29. For the Ultimate Accessibility and Reusability -- 30. A Needs Analysis Framework for the Design of Digital Repositories in Higher Education -- 31. Costs and Sustainability of Learning Object Repositories --

Section 3. Integration -- 32. A Learning Design to Teach Scientific Inquiry -- 33. Adapting Problem-Based Learning to an Online Learning Environment -- 34. Learning Objects and Generative Learning for Higher Order Thinking -- 35. Applying Learning Object Libraries in K-12 Settings -- 36. Guidelines for Developing Learning Object Repositories -- 37. Reusability of Online Role Play as Learning Objects or Learning Designs -- 38. An Analysis of Learning Designs that Integrate Patient Cases in Health; Professions Education -- 39. Reconceptualisation of Learning Objects as Meta-Schemas -- 40. Designing Learning Objects for Generic Web Sites -- 41. Standards for Learning Objects and Learning Designs -- 42. Supporting Decision Making in Using Design Languages for Learning Designs and Learning Objects -- 43. Principled Construction and Reuse of Learning Designs.

Restricted to subscribers or individual electronic text purchasers.

"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.

Also available in print.

Mode of access: World Wide Web.

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