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Computer games as educational and management tools [electronic resource] : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors.

Contributor(s): Publication details: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2011.Description: electronic texts (298 p.) : ill., digital filesISBN:
  • 9781609605704 (ebook)
Subject(s): Genre/Form: Additional physical formats: No title; Print version:: No titleDDC classification:
  • 658.3/124 22
LOC classification:
  • HD30.26 .C66 2011eb
Online resources: Available additional physical forms:
  • Also available in print.
Contents:
1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Le�ao, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha -- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis -- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic -- 4. Computer games and libraries / Helena Coelho -- 5. Games and simulations in distance learning: the AIDLET model / Jos�e Bidarra, Meagan Rothschild and Kurt Squire -- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira -- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho -- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd -- 9. A multi-disciplinary approach to designing business management games / Pedro Campos -- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock -- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo C�esar Contreras Delgado -- 12. When control education is the name of the game / Ant�onio Pessoa de Magalh�aes, Bernard Riera and Bruno Vig�ario -- 13. Affective educational games and the evolving teaching experience / Karla Mu�noz ... [et al.] -- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo ... [et al.] -- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic -- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie.
Abstract: "This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.
Item type: eBooks
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Includes bibliographical references.

1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Le�ao, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha -- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis -- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic -- 4. Computer games and libraries / Helena Coelho -- 5. Games and simulations in distance learning: the AIDLET model / Jos�e Bidarra, Meagan Rothschild and Kurt Squire -- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira -- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho -- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd -- 9. A multi-disciplinary approach to designing business management games / Pedro Campos -- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock -- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo C�esar Contreras Delgado -- 12. When control education is the name of the game / Ant�onio Pessoa de Magalh�aes, Bernard Riera and Bruno Vig�ario -- 13. Affective educational games and the evolving teaching experience / Karla Mu�noz ... [et al.] -- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo ... [et al.] -- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic -- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie.

Restricted to subscribers or individual electronic text purchasers.

"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.

Also available in print.

Mode of access: World Wide Web.

Description based on title screen (IGI Global, viewed June 16, 2011).

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