000 | 01250nam a2200361 a 4500 | ||
---|---|---|---|
001 | ebr10228236 | ||
003 | CaPaEBR | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 071016s2008 maua s 001 0 eng d | ||
010 | _z 2006909688 | ||
020 | _a1598633619 (pbk.) | ||
020 | _a1598636243 (eISBN) | ||
020 | _a9781598633610 (pbk.) | ||
020 | _a9781598636246 | ||
035 | _a(OCoLC)568308538 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
049 | _aAlfaisal Main Library | ||
050 | 1 | 4 |
_aQA76.76.C672 _bJ66 2008eb |
082 | 0 | 4 |
_a794.8/1526 _222 |
100 | 1 | _aJones, Wendy. | |
245 | 1 | 0 |
_aBeginning DirectX 10 game programming _h[electronic resource] / _cWendy Jones. |
260 |
_aBoston, Mass. : _bThomson Course Technology, _cc2008. |
||
300 |
_axvi, 367 p. : _bill. |
||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10228236 |
942 |
_2lcc _cEBOOKS |
||
999 |
_c149525 _d149525 |