000 | 01233nam a2200301 a 4500 | ||
---|---|---|---|
001 | ebr10537863 | ||
003 | CaPaEBR | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120317s2012 enka sf 001 0 eng d | ||
020 | _a9781849690409 | ||
020 | _a9781849690416 (e-book) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)787844574 | ||
049 | _aAlfaisal Main Library | ||
050 | 1 | 4 |
_aGV1469.15 _b.P54 2012eb |
100 | 1 | _aPierce, Gregory. | |
245 | 1 | 0 |
_aUnity iOS game development _h[electronic resource] : _bbeginners guide : develop iOS games from concept to cash flow using Unity : [learn by doing : less theory, more results] / _cGregory Pierce. |
260 |
_aOlton Birmingham [England] : _bPackt Pub., _c2012. |
||
300 |
_avi, 299 p. : _bill. (some col.) |
||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aMobile games _vHandbooks, manuals, etc. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10537863 |
942 |
_2lcc _cEBOOKS |
||
999 |
_c196484 _d196484 |