000 | 01275nam a2200325 a 4500 | ||
---|---|---|---|
001 | ebr10672340 | ||
003 | CaPaEBR | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 130320s2013 enka s 001 0 eng d | ||
020 | _a9781849699396 | ||
020 | _a9781849699402 (e-book) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)841170292 | ||
049 | _aAlfaisal Main Library | ||
050 | 1 | 4 |
_aQA76.76.C672 _bH39 2013eb |
100 | 1 | _aHawley, Richard A. | |
245 | 1 | 0 |
_aGrome terrain modeling with Ogre3D, UDK, and Unity3D _h[electronic resource] : _bcreate massive terrains and export them to the most popular game engines / _cRichard A. Hawley. |
260 |
_aBirmingham : _bPackt Pub., _c2013. |
||
300 |
_aiv, 145 p. : _bill. |
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490 | 1 | _aCommunity experience distilled | |
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aCommunity experience distilled. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10672340 |
942 |
_2lcc _cEBOOKS |
||
999 |
_c215944 _d215944 |