000 01275nam a2200325 a 4500
001 ebr10672340
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 130320s2013 enka s 001 0 eng d
020 _a9781849699396
020 _a9781849699402 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)841170292
049 _aAlfaisal Main Library
050 1 4 _aQA76.76.C672
_bH39 2013eb
100 1 _aHawley, Richard A.
245 1 0 _aGrome terrain modeling with Ogre3D, UDK, and Unity3D
_h[electronic resource] :
_bcreate massive terrains and export them to the most popular game engines /
_cRichard A. Hawley.
260 _aBirmingham :
_bPackt Pub.,
_c2013.
300 _aiv, 145 p. :
_bill.
490 1 _aCommunity experience distilled
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aCommunity experience distilled.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10672340
942 _2lcc
_cEBOOKS
999 _c215944
_d215944