000 | 01791nam a2200433 i 4500 | ||
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001 | ebr10858249 | ||
003 | CaPaEBR | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 140130t20152015maua o 000 0 eng|d | ||
020 | _a9781305110380 (softcover : alk. paper) | ||
020 | _a9781305110397 (e-book) | ||
040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
035 | _a(OCoLC)880439100 | ||
049 | _aAlfaisal Main Library | ||
050 | 1 | 4 |
_aQA76.76.C672 _bY36 2015eb |
100 | 1 |
_aYamamoto, Jazon, _eauthor. |
|
245 | 1 | 4 |
_aThe black art of multiplatform game programming / _cJazon Yamamoto ; foreword by Andr�e Lamothe. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoston, MA : _bCengage Learning, _c[2015] |
|
264 | 4 | _c�2015 | |
300 |
_a1 online resource (363 pages) : _billustrations. |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
490 | 1 | _aGame development | |
500 | _a"A comprehensive guide to Windows and Linux game development with SDL"--Cover. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
776 | 0 | 8 |
_iPrint version: _aYamamoto, Jazon. _tBlack art of multiplatform game programming. _dBoston, MA : Cengage Learning, [2015] _kGame development _z9781305110380 _w(DLC)18024762 |
797 | 2 | _aebrary. | |
830 | 0 | _aPrima Tech's game development. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10858249 |
942 |
_2lcc _cEBOOKS |
||
999 |
_c232781 _d232781 |