000 01791nam a2200433 i 4500
001 ebr10858249
003 CaPaEBR
006 m o d
007 cr cn|||||||||
008 140130t20152015maua o 000 0 eng|d
020 _a9781305110380 (softcover : alk. paper)
020 _a9781305110397 (e-book)
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
035 _a(OCoLC)880439100
049 _aAlfaisal Main Library
050 1 4 _aQA76.76.C672
_bY36 2015eb
100 1 _aYamamoto, Jazon,
_eauthor.
245 1 4 _aThe black art of multiplatform game programming /
_cJazon Yamamoto ; foreword by Andr�e Lamothe.
250 _aFirst edition.
264 1 _aBoston, MA :
_bCengage Learning,
_c[2015]
264 4 _c�2015
300 _a1 online resource (363 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aGame development
500 _a"A comprehensive guide to Windows and Linux game development with SDL"--Cover.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
776 0 8 _iPrint version:
_aYamamoto, Jazon.
_tBlack art of multiplatform game programming.
_dBoston, MA : Cengage Learning, [2015]
_kGame development
_z9781305110380
_w(DLC)18024762
797 2 _aebrary.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://site.ebrary.com/lib/alfaisal/Doc?id=10858249
942 _2lcc
_cEBOOKS
999 _c232781
_d232781