000 02331nam a22004215i 4500
001 978-1-4302-4906-1
003 DE-He213
005 20160615110113.0
007 cr nn 008mamaa
008 140121s2013 xxu| s |||| 0|eng d
020 _a9781430249061
_9978-1-4302-4906-1
024 7 _a10.1007/978-1-4302-4906-1
_2doi
049 _aAlfaisal Main Library
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aRichter, Kyle.
_eauthor.
245 1 0 _aBeginning iOS Social Games
_h[electronic resource] /
_cby Kyle Richter.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2013.
300 _aXX, 312 p. 127 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aIt's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
655 7 _aElectronic books.
_2local
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430249054
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://dx.doi.org/10.1007/978-1-4302-4906-1
912 _aZDB-2-CWD
942 _2lcc
_cEBOOKS
999 _c275192
_d275192