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001 978-1-84882-963-3
003 DE-He213
005 20160615111655.0
007 cr nn 008mamaa
008 100427s2010 xxk| s |||| 0|eng d
020 _a9781848829633
_9978-1-84882-963-3
024 7 _a10.1007/978-1-84882-963-3
_2doi
049 _aAlfaisal Main Library
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aEvaluating User Experience in Games
_h[electronic resource] :
_bConcepts and Methods /
_cedited by Regina Bernhaupt.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2010.
300 _aIX, 277 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _ato Evaluation of UX -- User Experience Evaluation in Entertainment -- Frameworks and Methods -- Enabling Social Play: A Framework for Design and Evaluation -- Presence, Involvement, and Flow in Digital Games -- Assessing the Core Elements of the Gaming Experience -- The Life and Tools of a Games Designer -- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology -- Video Game Development and User Experience -- User Experience – Decomposed -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts -- User Experience – Evaluating Special Aspects of Games -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation -- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
520 _aUser Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
655 7 _aElectronic books.
_2local
700 1 _aBernhaupt, Regina.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848829626
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://dx.doi.org/10.1007/978-1-84882-963-3
912 _aZDB-2-SCS
942 _2lcc
_cEBOOKS
999 _c292328
_d292328