000 | 03244nas a2200733 a 4500 | ||
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001 | 00001121 | ||
003 | IGIG | ||
005 | 20161018163116.0 | ||
006 | m d | ||
007 | cr|||||||||||| | ||
008 | 101003c20099999pauqr p s 0 0eng d | ||
010 | _z 2008213134 | ||
022 | 0 |
_a1942-9029 _l1942-9010 _21 |
|
024 | 7 |
_a10.4018/IJVCSN _2doi |
|
035 | _a(CaBNVSL)gtp00543857 | ||
035 | _a(OCoLC)807273461 | ||
040 |
_aCaBNVSL _cCaBNVSL _dCaBNVSL |
||
049 | _aAlfaisal Main Library | ||
050 | 4 |
_aHM742 _b.I58 2009e |
|
082 | 0 | 4 |
_a303.4833 _222 |
222 | 0 | _aInternational journal of virtual communities and social networking | |
245 | 0 | 0 |
_aInternational journal of virtual communities and social networking _h[electronic resource]. |
246 | 1 | 3 | _aIJVCSN |
260 |
_aHershey, Pa. : _bIGI Global (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA), _c2009- |
||
300 |
_aelectronic texts ( v.) : _bdigital files. |
||
310 | _aQuarterly | ||
362 | 1 | _aBegan with Vol. 1, no. 1 (Jan./Mar. 2009). | |
506 | _aRestricted to subscribers or individual electronic text purchasers. | ||
520 | _aVirtual communities and social networking are changing our social and work environments. The International Journal of Virtual Communities and Social Networking (IJVCSN) provides a forum for researchers, practitioners, and users to study and discuss technical, social and legal issues in this fast changing environment. IJVCSN strives to be an inter-disciplinary journal that draws upon research from different fields such as information systems, computer science, sociology, and psychology. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web. | ||
588 | _aDescription based on: Vol. 1, no. 1 (Jan./Mar. 2009); title from title screen (IGI Global, viewed Oct. 1, 2010). | ||
588 | _aLatest issue consulted: Vol. 2, no. 2 (Apr./June 2010). | ||
650 | 0 |
_aOnline social networks _vPeriodicals. |
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650 | 0 |
_aInternet _xSocial aspects _vPeriodicals. |
|
653 | _aCross-cultural studies | ||
653 | _aDesign issues | ||
653 | _aDesign of peer-to-peer networks | ||
653 | _aDesign of virtual communities | ||
653 | _aMobile technologies and HCI | ||
653 | _aUser friendly interfaces | ||
653 | _aBusiness models | ||
653 | _aE-learning models | ||
653 | _aKnowledge management models | ||
653 | _aTechnology-based models | ||
653 | _aCopyright issues | ||
653 | _aPrivacy issues | ||
653 | _aTrust issues | ||
653 | _aEconomic impact of virtual communities | ||
653 | _aIndividual behavior and group dynamics in virtual communities | ||
653 | _aPolitical impact of virtual communities | ||
653 | _aSocial impact of virtual communities | ||
653 | _aSocial network analysis | ||
653 | _aSocial structures | ||
653 | _aGame design | ||
653 | _aComputer-based simulated environments | ||
653 | _aSocial and cultural issues | ||
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aIGI eBooks. | |
710 | 2 | _aIGI Global. | |
776 | 0 |
_c(Original) _x1942-9010 _w(DLC) 2008213134 |
|
856 | 4 | 8 | _uhttp://ezproxy.alfaisal.edu/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJVCSN |
942 |
_2lcc _cEBOOKS |
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999 |
_c422177 _d422177 |