000 01861nam a2200445 i 4500
999 _c487574
_d487574
001 ebr10884371
003 US-DLC
005 20180211111709.0
006 m o d
007 cr cn|||||||||
008 140630t20152015maua o 001 0 eng d
020 _a9781305258952
020 _z9781305109926 (e-book)
035 _a(OCoLC)883801287
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
049 _aAlfaisal Main Library
050 1 4 _aQA76.76.C672
_b.D397 2015
100 1 _aDawson, Michael,
_eauthor.
245 1 0 _aBeginning C++ through game programming, fourth edition /
_cMichael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi.
250 _aFourth edition.
260 _c2015
264 1 _aBoston, Massachusetts :
_bCengage Learning PTR,
_c2015.
300 _a (430 pages) :
_billustrations, tables
336 _atext
_2rdacontent
500 _aIncludes index.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
700 1 _aSmith, Emi,
_eproduction manager.
700 1 _aTanamachi, Mike,
_ecover designer.
710 2 _aebrary, Inc.
776 0 8 _iPrint version:
_aDawson, Michael.
_tBeginning C++ through game programming, fourth edition.
_bFourth edition.
_dBoston, Massachusetts : Cengage Learning PTR, c2015
_hxxi, 390 pages
_z9781305109919
_w2014939190
797 2 _aebrary.
942 _2lcc
_cBOOKS