000 01743cam a22003618i 4500
999 _c487884
_d487884
001 19093629
003 US-DLC
005 20180306081249.0
008 160513s2017 enk b 001 0 eng
010 _a 2016014153
020 _z9781138812260 (hardback)
020 _a9781138812277 (pbk.)
020 _z9781315748900 (ebook)
040 _aDLC
_beng
_cDLC
_erda
042 _apcc
049 _aAlfaisal Main Library
050 0 0 _aHD9993.E452
_bZ33 2017
100 1 _aZackariasson, Peter,
_d1972-
_eauthor.
245 1 0 _aVideo game marketing :
_ba student textbook /
_cPeter Zackariasson and Mikolaj Dymek.
263 _a1610
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2017.
300 _a155 pages cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aThe market for video games -- Marketing strategy and the marketing mix -- Video game as products or services -- Brands and video games -- Marketing communication and video games -- Marketing research for game development -- Postmodern marketing -- Marketing as practice -- The future of game development -- Advergames and in-game advertising -- Gamification -- Alternate reality games.
650 0 _aVideo games industry.
650 0 _aVideo games
_xMarketing.
655 0 _2local
_94
_aPrint books.
700 1 _aDymek, Mikolaj,
_eauthor.
942 _2lcc
_cBOOKS