000 03352cam a2200505Ia 4500
001 ocn499051589
003 OCoLC
005 20180529114453.0
008 100115s2006 ne a o 001 0 eng d
019 _a137281018
_a441777202
_a648219523
_a960738440
_a960834377
_a961637189
_a962720732
_a965413348
020 _a9780080475233
_q(electronic bk.)
020 _a008047523X
_q(electronic bk.)
020 _z9780240808789
020 _z0240808789
024 3 _z9780240808789
035 _a(OCoLC)499051589
040 _aDLC
_beng
_cDLC
_dAU
049 _aAlfaisal Main Library
050 4 _aTR897.7
_b.H34 2006
100 1 _aHague, Jim Ver.
245 1 0 _aFlash 3D :
_banimation, interactivity, and games /
_cJim Ver Hague, Chris Jackson.
260 _aAmsterdam ;
_aBoston, Mass. :
_bElsevier Focal Press,
_c©2006.
300 _a1 online resource (xiv, 402 pages) :
_bcolor illustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aPush your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate Key Features: * Techniques for creating reusable templates that reduce costs and cycle time for project development.
505 0 _aFlash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D.
500 _aIncludes index.
588 0 _aPrint version record.
590 _aElsevier
_bScienceDirect All Books
630 0 0 _aFlash (Computer file)
630 0 7 _aFlash (Computer file)
_2fast
_0(OCoLC)fst01388687
650 0 _aComputer animation.
650 0 _aThree-dimensional display systems.
650 7 _aCOMPUTERS
_xDigital Media
_xVideo & Animation.
_2bisacsh
650 7 _aComputer animation.
_2fast
_0(OCoLC)fst00872015
650 7 _aThree-dimensional display systems.
_2fast
_0(OCoLC)fst01150324
655 7 _aElectronic books.
_2local
700 1 _aJackson, Chris.
710 2 _aScienceDirect eBooks.
776 0 8 _iPrint version:
_aHague, Jim Ver.
_tFlash 3D.
_dAmsterdam ; Boston, Mass. : Elsevier Focal Press, ©2006
_z0240808789
_z9780240808789
_w(OCoLC)75282157
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240808789
942 _2lcc
_cEBOOKS
264 _c©2006.
999 _c530654
_d530654