000 | 03352cam a2200505Ia 4500 | ||
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001 | ocn499051589 | ||
003 | OCoLC | ||
005 | 20180529114453.0 | ||
008 | 100115s2006 ne a o 001 0 eng d | ||
019 |
_a137281018 _a441777202 _a648219523 _a960738440 _a960834377 _a961637189 _a962720732 _a965413348 |
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020 |
_a9780080475233 _q(electronic bk.) |
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020 |
_a008047523X _q(electronic bk.) |
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020 | _z9780240808789 | ||
020 | _z0240808789 | ||
024 | 3 | _z9780240808789 | |
035 | _a(OCoLC)499051589 | ||
040 |
_aDLC _beng _cDLC _dAU |
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049 | _aAlfaisal Main Library | ||
050 | 4 |
_aTR897.7 _b.H34 2006 |
|
100 | 1 | _aHague, Jim Ver. | |
245 | 1 | 0 |
_aFlash 3D : _banimation, interactivity, and games / _cJim Ver Hague, Chris Jackson. |
260 |
_aAmsterdam ; _aBoston, Mass. : _bElsevier Focal Press, _c©2006. |
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300 |
_a1 online resource (xiv, 402 pages) : _bcolor illustrations |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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520 | _aPush your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate Key Features: * Techniques for creating reusable templates that reduce costs and cycle time for project development. | ||
505 | 0 | _aFlash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D. | |
500 | _aIncludes index. | ||
588 | 0 | _aPrint version record. | |
590 |
_aElsevier _bScienceDirect All Books |
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630 | 0 | 0 | _aFlash (Computer file) |
630 | 0 | 7 |
_aFlash (Computer file) _2fast _0(OCoLC)fst01388687 |
650 | 0 | _aComputer animation. | |
650 | 0 | _aThree-dimensional display systems. | |
650 | 7 |
_aCOMPUTERS _xDigital Media _xVideo & Animation. _2bisacsh |
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650 | 7 |
_aComputer animation. _2fast _0(OCoLC)fst00872015 |
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650 | 7 |
_aThree-dimensional display systems. _2fast _0(OCoLC)fst01150324 |
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655 | 7 |
_aElectronic books. _2local |
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700 | 1 | _aJackson, Chris. | |
710 | 2 | _aScienceDirect eBooks. | |
776 | 0 | 8 |
_iPrint version: _aHague, Jim Ver. _tFlash 3D. _dAmsterdam ; Boston, Mass. : Elsevier Focal Press, ©2006 _z0240808789 _z9780240808789 _w(OCoLC)75282157 |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240808789 |
942 |
_2lcc _cEBOOKS |
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264 | _c©2006. | ||
999 |
_c530654 _d530654 |