000 06097cam a2200649Ia 4500
001 ocn499056480
003 OCoLC
005 20180529114500.0
008 100115s2009 mauag o 001 0 eng d
019 _a540486080
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020 _a9780240810744
020 _a0240810740
020 _a9780080928074
_q(electronic bk.)
020 _a0080928072
_q(electronic bk.)
020 _a9781136059254
020 _a1136059253
035 _a(OCoLC)499056480
040 _aDLC
_beng
_cDLC
_dAU
049 _aAlfaisal Main Library
050 4 _aTK7881.4
_b.M368 2009
100 1 _aMarks, Aaron.
245 1 4 _aThe complete guide to game audio :
_bfor composers, musicians, sound designers, and game developers /
_cAaron Marks.
250 _a2nd ed.
260 _aBurlington, MA ;
_aOxford :
_bFocal Press/Elsevier,
_c©2009.
300 _a1 online resource (xxv, 426 pages) :
_billustrations, music.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _a805R/Gama Network Series
520 _aTurn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work.
505 0 _aAn Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards.
500 _aIncludes index.
505 0 _aAn introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer.
520 _aDiscusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts.
588 0 _aPrint version record.
590 _aSafari Books Online
_bSafari Tech Books Online
590 _aElsevier
_bScienceDirect All Books
650 0 _aSound
_xRecording and reproducing
_xDigital techniques.
650 0 _aComputer games
_xProgramming.
650 6 _aSon
_xEnregistrement et reproduction
_xTechniques numériques.
650 6 _aJeux d'ordinateur
_xProgrammation.
650 7 _aGAMES
_xVideo & Electronic.
_2bisacsh
650 7 _aComputer games
_xProgramming.
_2fast
_0(OCoLC)fst00872114
650 7 _aSound
_xRecording and reproducing
_xDigital techniques.
_2fast
_0(OCoLC)fst01126959
650 7 _aComputerspiel
_2gnd
650 7 _aMusik
_2gnd
650 7 _aProgrammierung
_2gnd
650 7 _aJeux vidéo.
_2ram
650 7 _aMusique par ordinateur.
_2ram
655 7 _aElectronic books.
_2local
710 2 _aScienceDirect eBooks.
776 0 8 _iPrint version:
_aMarks, Aaron.
_tComplete guide to game audio.
_b2nd ed.
_dBurlington, MA ; Oxford : Focal Press/Elsevier, ©2009
_z9780240810744
_z0240810740
_w(DLC) 2008028495
_w(OCoLC)232786742
830 0 _a805R/Gama Network Series.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://my.safaribooksonline.com/9780240810744?tocview=true
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240810744
942 _2lcc
_cEBOOKS
264 _c©2009.
999 _c530789
_d530789