000 | 06097cam a2200649Ia 4500 | ||
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001 | ocn499056480 | ||
003 | OCoLC | ||
005 | 20180529114500.0 | ||
008 | 100115s2009 mauag o 001 0 eng d | ||
019 |
_a540486080 _a642206117 _a647909753 _a712988325 _a733250095 _a903257823 _a916416519 _a960704277 _a960835049 _a965417836 _a1000429754 |
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020 | _a9780240810744 | ||
020 | _a0240810740 | ||
020 |
_a9780080928074 _q(electronic bk.) |
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020 |
_a0080928072 _q(electronic bk.) |
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020 | _a9781136059254 | ||
020 | _a1136059253 | ||
035 | _a(OCoLC)499056480 | ||
040 |
_aDLC _beng _cDLC _dAU |
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049 | _aAlfaisal Main Library | ||
050 | 4 |
_aTK7881.4 _b.M368 2009 |
|
100 | 1 | _aMarks, Aaron. | |
245 | 1 | 4 |
_aThe complete guide to game audio : _bfor composers, musicians, sound designers, and game developers / _cAaron Marks. |
250 | _a2nd ed. | ||
260 |
_aBurlington, MA ; _aOxford : _bFocal Press/Elsevier, _c©2009. |
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300 |
_a1 online resource (xxv, 426 pages) : _billustrations, music. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _a805R/Gama Network Series | |
520 | _aTurn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work. | ||
505 | 0 | _aAn Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards. | |
500 | _aIncludes index. | ||
505 | 0 | _aAn introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer. | |
520 | _aDiscusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts. | ||
588 | 0 | _aPrint version record. | |
590 |
_aSafari Books Online _bSafari Tech Books Online |
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590 |
_aElsevier _bScienceDirect All Books |
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650 | 0 |
_aSound _xRecording and reproducing _xDigital techniques. |
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650 | 0 |
_aComputer games _xProgramming. |
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650 | 6 |
_aSon _xEnregistrement et reproduction _xTechniques numériques. |
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650 | 6 |
_aJeux d'ordinateur _xProgrammation. |
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650 | 7 |
_aGAMES _xVideo & Electronic. _2bisacsh |
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650 | 7 |
_aComputer games _xProgramming. _2fast _0(OCoLC)fst00872114 |
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650 | 7 |
_aSound _xRecording and reproducing _xDigital techniques. _2fast _0(OCoLC)fst01126959 |
|
650 | 7 |
_aComputerspiel _2gnd |
|
650 | 7 |
_aMusik _2gnd |
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650 | 7 |
_aProgrammierung _2gnd |
|
650 | 7 |
_aJeux vidéo. _2ram |
|
650 | 7 |
_aMusique par ordinateur. _2ram |
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655 | 7 |
_aElectronic books. _2local |
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710 | 2 | _aScienceDirect eBooks. | |
776 | 0 | 8 |
_iPrint version: _aMarks, Aaron. _tComplete guide to game audio. _b2nd ed. _dBurlington, MA ; Oxford : Focal Press/Elsevier, ©2009 _z9780240810744 _z0240810740 _w(DLC) 2008028495 _w(OCoLC)232786742 |
830 | 0 | _a805R/Gama Network Series. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://my.safaribooksonline.com/9780240810744?tocview=true |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=https://www.sciencedirect.com/science/book/9780240810744 |
942 |
_2lcc _cEBOOKS |
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264 | _c©2009. | ||
999 |
_c530789 _d530789 |