000 01205nam a2200325Ia 4500
001 ocm64549993
003 OCoLC
005 20180530132904.0
006 m o d
007 cr unu
008 060306s2002 ohua s 000 0 eng d
037 _aCL0500000001
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bB83 2002
100 1 _aBuckland, Mat.
245 1 0 _aAI techniques for game programming
_h[electronic resource] /
_cMat Buckland.
260 _aCincinnati, Ohio :
_bPremier Press,
_c2002.
300 _a480 p. :
_bill.
440 0 _aGame development series
533 _aElectronic reproduction.
_bBoston, Mass. :
_cSafari Books Online
_d2004.
_nMode of access: World Wide Web.
_nAvailable to subscribing institutions.
_7s2004 maun s
650 0 _aComputer games
_xProgramming.
650 0 _aArtificial intelligence.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
830 0 _aSafari Books Online.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=193184198X
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _c2002.
999 _c550667
_d550667