000 01594nam a2200433Ia 4500
001 ocm606556229
003 OCoLC
005 20180530134810.0
006 m d
007 cr unu
008 100412s2010 caua sb 001 0 eng d
020 _a9780596805708
020 _a0596805705
020 _z9780596159856 (pbk.)
020 _z0596159854 (pbk.)
035 _a(OCoLC)606556229
037 _aCL0500000063
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.8.I64
_bZ57 2010
100 1 _aZirkle, Paul.
245 1 0 _aiPhone game development
_h[electronic resource] /
_cPaul Zirkle and Joe Hogue.
250 _a1st ed.
260 _aSebastopol, Calif. :
_bO'Reilly Media,
_cc2010.
300 _a1 online resource (xi, 242 p.) :
_bill.
500 _aDescription based on print version record.
500 _a"Developing 2D and 3D games in Objective-C"--Cover.
504 _aIncludes bibliographical references (p. 231-232) and index.
650 0 _aiPhone (Smartphone)
650 0 _aMobile games
_xDesign.
650 0 _aObjective-C (Computer program language)
655 7 _aElectronic books.
_2local
700 1 _aHogue, Joe.
710 2 _aSafari eBooks.
776 0 8 _aPrint version: Zirkle, Paul.
_tiPhone game development
_dBeijing ; Cambridge [Mass.] : O'Reilly, c2010
_z9780596159856
_w(OCoLC)422759235
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9780596805708
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2010.
999 _c562460
_d562460