000 | 01594nam a2200433Ia 4500 | ||
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001 | ocm606556229 | ||
003 | OCoLC | ||
005 | 20180530134810.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 100412s2010 caua sb 001 0 eng d | ||
020 | _a9780596805708 | ||
020 | _a0596805705 | ||
020 | _z9780596159856 (pbk.) | ||
020 | _z0596159854 (pbk.) | ||
035 | _a(OCoLC)606556229 | ||
037 |
_aCL0500000063 _bSafari Books Online |
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040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
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049 | _aAlfaisal Main Library | ||
090 |
_aQA76.8.I64 _bZ57 2010 |
||
100 | 1 | _aZirkle, Paul. | |
245 | 1 | 0 |
_aiPhone game development _h[electronic resource] / _cPaul Zirkle and Joe Hogue. |
250 | _a1st ed. | ||
260 |
_aSebastopol, Calif. : _bO'Reilly Media, _cc2010. |
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300 |
_a1 online resource (xi, 242 p.) : _bill. |
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500 | _aDescription based on print version record. | ||
500 | _a"Developing 2D and 3D games in Objective-C"--Cover. | ||
504 | _aIncludes bibliographical references (p. 231-232) and index. | ||
650 | 0 | _aiPhone (Smartphone) | |
650 | 0 |
_aMobile games _xDesign. |
|
650 | 0 | _aObjective-C (Computer program language) | |
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aHogue, Joe. | |
710 | 2 | _aSafari eBooks. | |
776 | 0 | 8 |
_aPrint version: Zirkle, Paul. _tiPhone game development _dBeijing ; Cambridge [Mass.] : O'Reilly, c2010 _z9780596159856 _w(OCoLC)422759235 |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9780596805708 |
942 |
_2lcc _cEBOOKS |
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994 |
_a02 _bUMI |
||
264 | _cc2010. | ||
999 |
_c562460 _d562460 |