000 01526nam a2200421Ia 4500
001 ocn882099650
003 OCoLC
005 20180530135726.0
006 m o d
007 cr unu
008 140630s2015 maua sb 001 0 eng d
020 _a9781305074712
020 _a1305074718
020 _z9781305074705
035 _a(OCoLC)882099650
037 _aCL0500000452
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_b.T466 2015
100 1 _aThorn, Alan.
245 1 0 _aPractical game development with Unity and Blender
_h[electronic resource] /
_cAlan Thorn.
260 _aBoston, MA :
_bCengage Learning PTR,
_cc2015.
300 _a1 online resource (1 v.) :
_bill.
588 _aDescription based on print version record.
504 _aIncludes bibliographical references and index.
630 0 0 _aUnity (Electronic resource)
630 0 0 _aBlender (Computer file)
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aThorn, Alan,
_tPractical game development with Unity and Blender
_z9781305074705
_w(OCoLC)880400797
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781305074705
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2015.
999 _c570431
_d570431