000 02259nam a2200397Ia 4500
001 ocn649009243
003 OCoLC
005 20180530135751.0
006 m d
007 cr unu
008 100720s2009 caua s 001 0 eng d
020 _z9781430218173
035 _a(OCoLC)649009243
037 _aCL0500000072
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bL62 2009
245 0 0 _aBeginning XNA 3.0 game programming
_h[electronic resource] :
_bfrom novice to professional /
_cAlexandre Santos Lob(tilde)ao ... [et al.].
246 3 _aXNA 3.0 game programming
260 _aBerkeley, Calif. :
_bApress,
_cc2009.
300 _a1 online resource (xxiv, 422 p.) :
_bill.
490 1 _aThe expert's voice in XNA
500 _aDescription based on print version record.
500 _aIncludes index.
520 _a"This fast-paced introduction to XNA 3.0 and the C# language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long you will have the skills to create smooth, professional-looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not"--Resource description page.
630 0 0 _aMicrosoft XNA (Computer file)
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aLob(tilde)ao, Alexandre Santos.
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_tBeginning XNA 3.0 game programming.
_dBerkeley, CA : Apress, c2009.
_z9781430218173
_w(DLC) 2009279268
_w(OCoLC)319603612
830 0 _aExpert's voice in XNA.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781430218173
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2009.
999 _c571230
_d571230