000 | 01875nam a2200409Ia 4500 | ||
---|---|---|---|
001 | ocn434052138 | ||
003 | OCoLC | ||
005 | 20180530135752.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 090827s2009 cau s 001 0 eng d | ||
020 | _a9781430218555 | ||
020 | _a143021855X | ||
035 | _a(OCoLC)434052138 | ||
037 |
_aCL0500000046 _bSafari Books Online |
||
040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
||
049 | _aAlfaisal Main Library | ||
090 |
_aQA76.76.C672 _bG76 2009 |
||
100 | 1 | _aGrootjans, Riemer. | |
245 | 1 | 0 |
_aXna 3.0 game programming recipes _h[electronic resource] : _ba problem-solution approach / _cRiemer Grootjans. |
260 |
_aBerkeley, Calif. : _bApress, _cc2009. |
||
300 |
_axx, 649 p. ; _c24 cm. |
||
500 | _aTitle from resource description page (viewed Aug. 21, 2009). | ||
500 | _aIncludes index. | ||
505 | 0 | _aChapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0. | |
533 |
_aElectronic reproduction. _bBoston, Mass. : _cSafari Books Online, _d2009. _nMode of access: World Wide Web. _nAvailable to subscribing institutions. _7s2009 maun s |
||
630 | 0 | 0 | _aMicrosoft XNA (Computer file) |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer games. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aSafari eBooks. | |
776 | 1 | _z9781430218562 | |
830 | 0 | _aSafari Books Online. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781430218555 |
942 |
_2lcc _cEBOOKS |
||
994 |
_a02 _bUMI |
||
264 | _cc2009. | ||
999 |
_c571234 _d571234 |