000 01875nam a2200409Ia 4500
001 ocn434052138
003 OCoLC
005 20180530135752.0
006 m d
007 cr unu
008 090827s2009 cau s 001 0 eng d
020 _a9781430218555
020 _a143021855X
035 _a(OCoLC)434052138
037 _aCL0500000046
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bG76 2009
100 1 _aGrootjans, Riemer.
245 1 0 _aXna 3.0 game programming recipes
_h[electronic resource] :
_ba problem-solution approach /
_cRiemer Grootjans.
260 _aBerkeley, Calif. :
_bApress,
_cc2009.
300 _axx, 649 p. ;
_c24 cm.
500 _aTitle from resource description page (viewed Aug. 21, 2009).
500 _aIncludes index.
505 0 _aChapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.
533 _aElectronic reproduction.
_bBoston, Mass. :
_cSafari Books Online,
_d2009.
_nMode of access: World Wide Web.
_nAvailable to subscribing institutions.
_7s2009 maun s
630 0 0 _aMicrosoft XNA (Computer file)
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 1 _z9781430218562
830 0 _aSafari Books Online.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781430218555
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2009.
999 _c571234
_d571234