000 02260nam a2200433Ia 4500
001 ocn745061317
003 OCoLC
005 20180530135821.0
006 m d
007 cr unu
008 110804s2012 maua s 001 0 eng d
020 _z9781435458482
020 _z1435458486
020 _a9781435458499 (electronic bk.)
020 _a1435458494 (electronic bk.)
035 _a(OCoLC)745061317
037 _aCL0500000103
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bH3567 2012
100 1 _aHarbour, Jonathan S.
245 1 0 _aVisual C# game programming for teens
_h[electronic resource] /
_cJonathan S. Harbour.
246 3 _aVisual C sharp game programming for teens
260 _aBoston, MA :
_bCourse Technology,
_cc2012.
300 _a1 online resource (xvii, 442 p.) :
_bill.
588 _aDescription based on print version record.
500 _aIncludes index.
505 0 _aDungeon prerequisites -- Welcome to the Dungeon -- Drawing shapes and bitmaps with GDI+ -- Sprites and real-time animation -- Collision detection -- Playing sound effects and music -- Building the dungeon -- Creating the dungeon editor -- Rendering a dungeon level -- Adding objects to the dungeon -- Going deeper into the dungeon with portals -- Exploring the dungeon -- Creating characters and monsters -- Dialogue : trainers, vendors, and NPCs -- Fighting monsters, gaining experience, and leveling up -- Equipping gear and looting treasure -- Populating the dungeon -- Deep places of the world.
630 0 0 _aMicrosoft Visual C(sharp).
650 0 _aComputer games
_xProgramming
_vJuvenile literature.
650 0 _aC# (Computer program language)
_vJuvenile literature.
650 0 _aComputer graphics
_vJuvenile literature.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aHarbour, Jonathan S.
_tVisual C# game programming for teens.
_dBoston, Mass. : Course Technology, c2012
_z9781435458482
_w(OCoLC)651906479
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781435458482
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2012.
999 _c572199
_d572199