000 01724nam a2200421Ia 4500
001 ocn748597946
003 OCoLC
005 20180530135822.0
006 m d
007 cr unu
008 110831s2012 maua s 001 0 eng d
020 _z9781435458956
020 _z1435458958
020 _a9781435458963
020 _a1435458966
035 _a(OCoLC)748597946
037 _aCL0500000108
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bS548 2012
100 1 _aSherrod, Allen.
245 1 0 _aBeginning DirectX 11 game programming
_h[electronic resource] /
_cAllen Sherrod and Wendy Jones.
246 3 _aBeginning DirectX Eleven game programming
260 _aBoston, Mass. :
_bCourse Technology,
_cc2012.
300 _a1 online resource (xii, 372 p.) :
_bill.
588 _aDescription based on print version record.
500 _aIncludes index.
505 0 _aThe what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aJones, Wendy.
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aSherrod, Allen.
_tBeginning DirectX 11 game programming.
_dBoston, Mass. : Course Technology, c2012
_z9781435458956
_w(DLC) 2011920246
_w(OCoLC)670484448
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781435458956
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2012.
999 _c572214
_d572214