000 | 01724nam a2200421Ia 4500 | ||
---|---|---|---|
001 | ocn748597946 | ||
003 | OCoLC | ||
005 | 20180530135822.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 110831s2012 maua s 001 0 eng d | ||
020 | _z9781435458956 | ||
020 | _z1435458958 | ||
020 | _a9781435458963 | ||
020 | _a1435458966 | ||
035 | _a(OCoLC)748597946 | ||
037 |
_aCL0500000108 _bSafari Books Online |
||
040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
||
049 | _aAlfaisal Main Library | ||
090 |
_aQA76.76.C672 _bS548 2012 |
||
100 | 1 | _aSherrod, Allen. | |
245 | 1 | 0 |
_aBeginning DirectX 11 game programming _h[electronic resource] / _cAllen Sherrod and Wendy Jones. |
246 | 3 | _aBeginning DirectX Eleven game programming | |
260 |
_aBoston, Mass. : _bCourse Technology, _cc2012. |
||
300 |
_a1 online resource (xii, 372 p.) : _bill. |
||
588 | _aDescription based on print version record. | ||
500 | _aIncludes index. | ||
505 | 0 | _aThe what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D. | |
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aJones, Wendy. | |
710 | 2 | _aSafari eBooks. | |
776 | 0 | 8 |
_iPrint version: _aSherrod, Allen. _tBeginning DirectX 11 game programming. _dBoston, Mass. : Course Technology, c2012 _z9781435458956 _w(DLC) 2011920246 _w(OCoLC)670484448 |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781435458956 |
942 |
_2lcc _cEBOOKS |
||
994 |
_a02 _bUMI |
||
264 | _cc2012. | ||
999 |
_c572214 _d572214 |