000 | 01857nam a2200385Ia 4500 | ||
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001 | ocn699810113 | ||
003 | OCoLC | ||
005 | 20180530140333.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 110201s2005 txua sb 001 0 eng d | ||
020 | _z1556220782 (pbk.) | ||
020 | _z9781556220784 (pbk.) | ||
035 | _a(OCoLC)699810113 | ||
037 |
_aCL0500000082 _bSafari Books Online |
||
040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
||
049 | _aAlfaisal Main Library | ||
090 |
_aQA76.76.C672 _bB85 2005 |
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100 | 1 | _aBuckland, Mat. | |
245 | 1 | 0 |
_aProgramming game AI by example _h[electronic resource] / _cMat Buckland. |
260 |
_aPlano, Tex. : _bWordware Pub., _c2005. |
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300 |
_a1 online resource (xxi, 495 p.) : _bill. |
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500 | _aDescription based on print version record. | ||
504 | _aIncludes bibliographical references (p. 477-478) and index. | ||
505 | 0 | _aA math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aSafari eBooks. | |
776 | 0 | 8 |
_iPrint version: _aBuckland, Mat. _tProgramming game AI by example. _dPlano, Tex. : Wordware Pub., 2005 _z1556220782 _w(DLC) 2004015103 _w(OCoLC)55797936 |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781556220784 |
942 |
_2lcc _cEBOOKS |
||
994 |
_a02 _bUMI |
||
264 | _c2005. | ||
999 |
_c577429 _d577429 |