000 01857nam a2200385Ia 4500
001 ocn699810113
003 OCoLC
005 20180530140333.0
006 m d
007 cr unu
008 110201s2005 txua sb 001 0 eng d
020 _z1556220782 (pbk.)
020 _z9781556220784 (pbk.)
035 _a(OCoLC)699810113
037 _aCL0500000082
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bB85 2005
100 1 _aBuckland, Mat.
245 1 0 _aProgramming game AI by example
_h[electronic resource] /
_cMat Buckland.
260 _aPlano, Tex. :
_bWordware Pub.,
_c2005.
300 _a1 online resource (xxi, 495 p.) :
_bill.
500 _aDescription based on print version record.
504 _aIncludes bibliographical references (p. 477-478) and index.
505 0 _aA math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aBuckland, Mat.
_tProgramming game AI by example.
_dPlano, Tex. : Wordware Pub., 2005
_z1556220782
_w(DLC) 2004015103
_w(OCoLC)55797936
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781556220784
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _c2005.
999 _c577429
_d577429