000 02161nam a2200397Ia 4500
001 ocm560341289
003 OCoLC
005 20180530140350.0
006 m d
007 cr unu
008 100319s2009 maua sb 001 0 eng d
020 _a9781584506201
020 _a1584506202
020 _z9781584505594
035 _a(OCoLC)560341289
037 _aCL0500000059
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bS54 2009
100 1 _aSherrod, Allen.
245 1 0 _aUltimate game programming with DirectX
_h[electronic resource] /
_cAllen Sherrod.
250 _a2nd ed.
260 _aBoston, Mass. :
_bCharles River Media/Course Technology,
_cc2009.
300 _a1 online resource (xix, 474 p.) :
_bill. +
_e1 CD-ROM.
500 _aDescription based on print version record.
504 _aIncludes bibliographical references (p. 459) and index.
520 _a"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description page.
650 0 _aComputer games
_xProgramming.
630 0 0 _aDirectX.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aSherrod, Allen.
_tUltimate game programming with DirectX.
_dBoston, Mass. : Charles River Media/Course Technology, c2009.
_z9781584505594
_w(OCoLC)312765021
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781584505594
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2009.
999 _c578052
_d578052