000 02153nam a2200397Ia 4500
001 ocn699811822
003 OCoLC
005 20180530140741.0
006 m d
007 cr unu
008 110201s2009 maua sb 001 0 eng d
020 _z9781598220346 (pbk.)
020 _z1598220349 (pbk.)
035 _a(OCoLC)699811822
037 _aCL0500000082
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
090 _aQA76.76.C672
_bP43 2009
100 1 _aPedersen, Roger E.
245 1 0 _aGame design foundations
_h[electronic resource] /
_cRoger E. Pedersen.
250 _a2nd ed.
260 _aSudbury, Mass. :
_bWordware Pub.,
_cc2009.
300 _a1 online resource (xv, 381 p.) :
_bill.
490 1 _aWordware game and graphics library
500 _aDescription based on print version record.
504 _aIncludes bibliographical references and index.
505 0 _aCh. 1. The Game Designer -- Ch. 2. The Pedersen Principles -- Ch. 3. Game Genres -- Ch. 5. The Game Design Process -- Ch. 6. Game Research -- Ch. 7. Innovation in Gaming -- Ch. 8. Game Design Documents: Executive Summary and the Game Proposal -- Ch. 9. Game Design Principles -- Ch. 10. Knowing the Entire Team -- Ch. 11. Game Narrative Scriptwriting -- Ch. 12. Character Design Document -- Ch. 13. Basics of Programming and Level Scripting -- Ch. 14. Game Design Outlets -- Ch. 15. The Game Design Document -- Appenidx A. Internet Resources and Game Colleges -- Appendix B. Pedersen Interview -- Appendix C. Pedersen on "Designing Great Games" -- Appendix D. War Stories.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
776 0 8 _iPrint version:
_aPedersen, Roger E.
_tGame design foundations.
_b2nd ed.
_dSudbury, MA : Wordware Pub., c2009
_z9781598220346
_w(DLC) 2009019189
_w(OCoLC)320622762
830 0 _aWordware game and graphics library.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781598220346
942 _2lcc
_cEBOOKS
994 _a02
_bUMI
264 _cc2009.
999 _c579021
_d579021