000 | 02555nam a2200397Ia 4500 | ||
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001 | ocn701106244 | ||
003 | OCoLC | ||
005 | 20180530140741.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 110208s2008 txua sb 001 0 eng d | ||
020 | _z9781598220551 | ||
035 | _a(OCoLC)701106244 | ||
037 |
_aCL0500000083 _bSafari Books Online |
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040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
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049 | _aAlfaisal Main Library | ||
090 |
_aQA76.76.C672 _bP4775 2008 |
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100 | 1 |
_aPerry, Jim, _d1966- |
|
245 | 1 | 0 |
_aEssential XNA Game Studio 2.0 programming _h[electronic resource] / _cJim Perry and Allen Sherrod. |
260 |
_aPlano, Tex. : _bWordware Pub., _cc2008. |
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300 |
_a1 online resource (xiv, 537 p.) : _bill. |
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490 | 1 | _aWordware game developer's library | |
500 | _aDescription based on print version record. | ||
520 | _a"Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to: Build an input system to receive events from devices. Use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game. Design difficulty systems to tailor your game to players with different skill levels. Create a multiplayer game using the networking features of the XNA Framework. Implement an achievement system to provide incentive for continued play of your game."--Resource description page. | ||
504 | _aIncludes bibliographical references (p. 527-529) and index. | ||
650 | 0 |
_aComputer games _xProgramming. |
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630 | 0 | 0 | _aMicrosoft XNA (Computer file) |
655 | 7 |
_aElectronic books. _2local |
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700 | 1 | _aSherrod, Allen. | |
710 | 2 | _aSafari eBooks. | |
776 | 0 | 8 |
_iPrint version: _aPerry, Jim, 1966- _tEssential XNA Game Studio 2.0 programming. _dPlano, Tex. : Wordware Pub., c2008 _z9781598220551 _w(DLC) 2008019300 _w(OCoLC)226911787 |
830 | 0 | _aWordware game developer's library. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781598220551 |
942 |
_2lcc _cEBOOKS |
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994 |
_a02 _bUMI |
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264 | _cc2008. | ||
999 |
_c579034 _d579034 |