000 | 02617nam a2200397Ia 4500 | ||
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001 | ocn701106853 | ||
003 | OCoLC | ||
005 | 20180530140741.0 | ||
006 | m d | ||
007 | cr unu | ||
008 | 110208s2009 maua s 001 0 eng d | ||
020 | _z9781598220650 | ||
035 | _a(OCoLC)701106853 | ||
037 |
_aCL0500000083 _bSafari Books Online |
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040 |
_aDLC _beng _cDLC _dSafari Books Online, LLC _dAU |
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049 | _aAlfaisal Main Library | ||
090 |
_aQA76.76.C672 _bP4778 2009 |
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100 | 1 |
_aPerry, Jim, _d1966- |
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245 | 1 | 0 |
_aRPG programming using XNA game studio 3.0 _h[electronic resource] / _cJim Perry. |
260 |
_aSudbury, Mass. : _bWordware Pub./Jones and Bartlett Publishers, _cc2009. |
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300 |
_a1 online resource (xvii, 313 p.) : _bill. |
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490 | 1 | _aWordware game and graphics library | |
500 | _aDescription based on print version record. | ||
520 | _a"RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the genre that covers some of the good and the bad games that have been released over the past 30 years, the book then presents information on the various components that make up most RPGs and how to implement them using C# and XNA Game Studio 3.0 to produce a 2D tile-based demo game. Among the topics covered are: Creating the people and creatures that populate RPG worlds; Stats and skills to allow these entities to do things; A magic system; Handling conversations; A quest system; Creating a tile engine for displaying the world; Populating the game world with items and treasure; Implementing a sound and music system; Adding multiplayer support. The book takes a piece-by-piece approach to producing the game, demonstrating how to create the various components and eventually tying them all together to produce a fully-playable demo."--Resource description page. | ||
500 | _aIncludes index. | ||
650 | 0 |
_aComputer games _xProgramming. |
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630 | 0 | 0 | _aMicrosoft XNA (Computer file) |
650 | 0 | _aRole playing in art. | |
655 | 7 |
_aElectronic books. _2local |
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710 | 2 | _aSafari eBooks. | |
776 | 0 | 8 |
_iPrint version: _aPerry, Jim, 1966- _tRPG programming using XNA game studio 3.0. _dSudbury, MA : Wordware Pub./Jones and Bartlett Publishers, c2009 _z9781598220650 _w(DLC) 2009015196 _w(OCoLC)318292878 |
830 | 0 | _aWordware game and graphics library. | |
856 | 4 | 0 | _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781598220650 |
942 |
_2lcc _cEBOOKS |
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994 |
_a02 _bUMI |
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264 | _cc2009. | ||
999 |
_c579041 _d579041 |