000 02757nkm a2200433Ia 4500
001 ocn967942043
003 OCoLC
005 20180530144130.0
006 m o c
007 cr cna||||||||
007 vz czazuu
008 170109s2016 xx 066 o vleng d
035 _a(OCoLC)967942043
037 _aCL0500000807
_bSafari Books Online
040 _aDLC
_beng
_cDLC
_dSafari Books Online, LLC
_dAU
049 _aAlfaisal Main Library
050 4 _aQA76.73.C154
100 1 _aLavieri, Edward D.,
_cJr.,
_eon-screen presenter.
245 1 0 _aUnity 5 fundamentals /
_cEdward Lavieri.
246 3 _aUnity five fundamentals
264 1 _a[Place of publication not identified] :
_bPackt Publishing,
_c[2016]
300 _a1 online resource (1 streaming video file (1 hr., 5 min., 53 sec.)) :
_bdigital, sound, color
336 _atwo-dimensional moving image
_btdi
_2rdacontent
337 _acomputer
_bc
_2rdamedia
337 _avideo
_bv
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
511 0 _aPresenter, Edward Lavieri.
500 _aTitle from title screen (viewed January 6, 2017).
500 _aDate of publication from resource description page.
520 _a"With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state-of-the-art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the Web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available and the release of Unity 5, the time has never been better to start using Unity. Unity 5 Fundamentals aims to provide those who are new to using game engines with an introduction to game engines, specifically in the context of game development with Unity. It starts with an introduction to game engines, with a specific focus on Unity 5. From there, the course introduces the viewer to the Unity interface, settings, and customizations. After this, core foundational information is understood and the basics of object creation and manipulation are covered."--Resource description page.
630 0 0 _aUnity (Electronic resource)
650 0 _aC# (Computer program language)
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aSafari eBooks.
856 4 0 _uhttp://ezproxy.alfaisal.edu/login?url=http://academic.safaribooksonline.com/?uiCode=sdl&xmlId=9781786464439
942 _2lcc
_cEBOOKS
994 _aC0
_bUMI
260 _c[2016]
999 _c585656
_d585656