| 000 | 01348nam a22002777a 4500 | ||
|---|---|---|---|
| 003 | US-DLC | ||
| 005 | 20251217133156.0 | ||
| 008 | 251217b |||||||| |||| 00| 0 eng d | ||
| 020 |
_a9783986120481 _c(paperback) |
||
| 040 |
_beng _ceng _dAU |
||
| 049 | _aAlfaisal Main Library | ||
| 050 | _aNA2543.T43 2023 | ||
| 100 | _4SCHULZE, FLOYD E | ||
| 245 |
_a Hey computer ! : icons of architectura : rebuilt with IA _bicons of architectura : rebuilt with IA |
||
| 260 |
_aBERLIN _bJOVIS _c2023 |
||
| 264 | _c©2023 | ||
| 300 | _a400 pages | ||
| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _aunmediated _bn |
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| 338 |
_2rdacarrier _avolume _bnc |
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| 520 | _aArtificial neuronal networks open up radical new pathways for image creation. On the basis of textual prompts, machine-learning algorithms like Midjourney and Stable Diffusion generate imagery that is simultaneously familiar and alien. Graphic designer Floyd Schulze uses this rapidly developing technology to recreate architectural icons. In an accompanying essay, Georg Vrachliotis takes up the topic on the theoretical level. Hey Computer! is the first book to deal with AI-generated architectural imagery from an artistic perspective | ||
| 651 | _2ARCHITECTURE AND TECHNOLOGY. | ||
| 655 | 0 |
_aPrint books. _2local _94 |
|
| 700 | _4SCHULZE, FLOYD E | ||
| 942 |
_2lcc _cBOOKS |
||
| 999 |
_c608167 _d608167 |
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