Real-time 3D rendering with DirectX and HLSL
Varcholik, Paul.
Real-time 3D rendering with DirectX and HLSL a practical guide to graphics programming / [electronic resource] : Real-time three-dimensional rendering with DirectX and high level shading language Real-time three-dimensional rendering with DirectX and high level shader language Paul Varcholik. - Upper Saddle River, NJ : Addison-Wesley, c2014. - 1 online resource (1 v.) : ill.
Includes index.
9780133570120 0133570126
CL0500000431 Safari Books Online
Computer graphics--Programming.
Three-dimensional display systems.
High-level programming languages.
Electronic books.
Real-time 3D rendering with DirectX and HLSL a practical guide to graphics programming / [electronic resource] : Real-time three-dimensional rendering with DirectX and high level shading language Real-time three-dimensional rendering with DirectX and high level shader language Paul Varcholik. - Upper Saddle River, NJ : Addison-Wesley, c2014. - 1 online resource (1 v.) : ill.
Includes index.
9780133570120 0133570126
CL0500000431 Safari Books Online
Computer graphics--Programming.
Three-dimensional display systems.
High-level programming languages.
Electronic books.