Programming game AI by example

Buckland, Mat.

Programming game AI by example [electronic resource] / Mat Buckland. - Plano, Tex. : Wordware Pub., 2005. - 1 online resource (xxi, 495 p.) : ill.

Description based on print version record.

Includes bibliographical references (p. 477-478) and index.

A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.



CL0500000082 Safari Books Online


Computer games--Design.
Computer games--Programming.
Computer graphics.


Electronic books.

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