Programming game AI by example [electronic resource] / Mat Buckland.

By: Contributor(s): 2005Description: 1 online resource (xxi, 495 p.) : illSubject(s): Genre/Form: Additional physical formats: Print version:: Programming game AI by example.Online resources:
Contents:
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
Item type: eBooks
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Description based on print version record.

Includes bibliographical references (p. 477-478) and index.

A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.

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