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Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
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Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Prima Tech's game development
Publication details: Indianapolis, IN : Premier Press, 2003
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Focus on photon mapping [electronic resource] / Marlon John. by Series: Premier Press game development series
Publication details: Cincinnati, Ohio : Premier Press, 2003
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3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Course Technology PTR game development series
Publication details: Boston, MA : Premier Press, c2004
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  • Three D game programming all in one
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Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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  • Real-time three D terrain engines using C++ and and DirectX 9
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Game programming with Python [electronic resource] / Sean Riley. by Series: Game development series (Charles River Media (Firm))
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2004
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