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101. eBooks
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102. eBooks
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Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
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103. eBooks
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104. eBooks
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105. eBooks
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Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Prima Tech's game development
Publication details: Indianapolis, IN : Premier Press, 2003
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106. eBooks
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107. eBooks
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108. eBooks
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Focus on photon mapping [electronic resource] / Marlon John. by Series: Premier Press game development series
Publication details: Cincinnati, Ohio : Premier Press, 2003
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109. eBooks
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110. eBooks
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111. eBooks
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112. eBooks
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113. eBooks
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114. eBooks
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3D game programming all in one [electronic resource] / Kenneth C. Finney. by Series: Course Technology PTR game development series
Publication details: Boston, MA : Premier Press, c2004
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  • Three D game programming all in one
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115. eBooks
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Shaders for game programmers and artists [electronic resource] / Sebastien St-Laurent. by
Publication details: Boston, Ma. : Thomson/Course Technology, c2004
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116. eBooks
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Emperors and gladiators [electronic resource] / Thomas Wiedemann. by
Publication details: London ; New York : Routledge, 1992
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117. eBooks
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118. eBooks
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C++ for game programmers [electronic resource] / Noel Llopis. by
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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119. eBooks
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120. eBooks
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Introduction to level design for PC games [electronic resource] / Andy Clayton. by
Edition: 1st ed.
Publication details: Hingham, Mass. : Charles River Media, c2003
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  • level design for PC games
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